The title will compete with various Kabam titles. But the Kabam game doesn’t have real-time control of units. It’s similar to Kabam’s Edgeworld, which in turn is a lot like Kixeye’s Backyard Monsters. “The game has a broader story line,” Harbin said. The game has 120 sound effects and 400 lines of dialogue. Players build and defend bases, for alliances, and strategically attack their enemies. Humanity is split into small warring factions fighting for control of earth’s resources. The game is set in a war-torn future where national governments have collapsed and chaos rules. “I’m waiting for an onslaught of competition,” he said. Harbin thinks that strategy is a mistake. In doing so, Kixeye is doubling down on Facebook games at a time when others have given up on competing with Zynga and have moved into the wide-open battleground of mobile games instead. “We’re learning from the past and optimizing the code base more and more,” Harbin said. The game’s executive producer is David Scott, and his team has worked on the game for more than two years. The game has 27 customizable units, persistent territorial combat, and the ability to control each unit. Some users aren’t going to like the slower speed of War Commander.Įven so, the game represents a big step forward in the evolution of Facebook games. Harbin acknowledged that the speed of War Commander is less than that (getting to 30 frames per second under idea conditions). It’s not that easy, for instance, to distinguish the different types of infantry soldiers.īy contrast, RTS games on the PC can have cool 3D effects and hundreds of units battling on the screen at once at a speed of 60 frames per second. The units look pretty, but they are pretty small on the battlefield. That means there are limitations, as the game can’t take advantage of 3D graphics hardware. The graphics are more sophisticated than past Facebook games, but they are built with Adobe’s Flash software. The game doesn’t run at full speed, so you have to wait for it to pause every now and then. Each unit has its own unique response when you click on it.Īfter you destroy an enemy’s base, you can brag about it. The music is fast-paced and the sounds are quite good. In defending your base, you build gun turrets that will fire back at the enemy. With War Commander, if you click on an enemy your tank will attack it and all of your infantry will fire on it. You placed the units on the battlefield and then watched them fight it out. Those games had real-time elements, but you couldn’t actually control your military units beyond initial placement in the battle. The company has had success in the past with hardcore titles such as Backyard Monsters and Battle Pirates, which have given Kixeye around 4 million daily active users on Facebook. “We’re getting closer and closer to real-time strategy titles that you’ve seen on the PC.” “It’s the most advanced strategy game ever created for Facebook,” Harbin said. While rivals such as Zynga have targeted casual gamers on Facebook, Kixeye is going after hardcore gamers. Will Harbin, chief executive of Kixeye, said in an interview that War Commander marks an evolutionary step forward for the social game industry, since it enables fully controllable units fighting a war in real-time.
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